This week’s Creatubbles Weekly Challenge is to Create your own Superhero! The Creatubbles team encourages each and every one of you to participate in our weekly challenge! The challenge is open to anyone who wants to exercise their creativity, is looking for inspiration or simply wants to have fun.
What’s it all about?
Each Friday, Creatubbles will post a new weekly challenge over Facebook and Twitter. Creatubbles will choose a creative idea, app or activity open to anyone around the globe. Once you have completed your creation (or multiple creations), simply submit it to our Weekly Challenge Gallery. Feel free to take a look to get inspired by creators from all around the world.
Create your own SuperHero – The latest Creatubbles Weekly Challenge!
Here’s how to participate:
1. Draw, sketch, paint or use your favorite app to create your Superhero!
2. Sign into your Creatubbles account. If you don’t already have one, you can sign up for free at www.creatubbles.com.
3. Select the yellow + button and add your creation by uploading your file.
4. Go to the Creatubbles gallery, at https://ctbl.es/challenge and submit your Superhero creation.
5. You can edit your creations and name them. Also, be sure to add some text describing your Superhero in the description.
6. Submit your Superhero Master creation then share it with your friends.
Note: Your creation will be added to the gallery once it is approved by a member of the Creatubbles team. Remember, creations with faces will not be approved.
Can I participate in previous challenges?
You sure can! Visit the Creatubbles Weekly Challenge page to check out previous challenges.
Or feel free to check out the creations in the Creatubbles Weekly Challenge Gallery what to see what others have been posting. Take a look at the description section to see which app they used to make their creations. Visit the website or download the app and start creating! Then, upload to our gallery to share with our global community.
We can’t wait to see all of your creations! Sign up for a Creatubbles account to get started.
Using this in the classroom? Here are some related ISTE standards
ISTE Standard 1: Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.
1b Students build networks and customize their learning environments in ways that support the learning process.
1c Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
1d Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
ISTE Standard 2: Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
2a Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
2b Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
2c Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
ISTE Standard 3: Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
3c Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
3d Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
ISTE Standard 4: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
4a Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
4b Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
4c Students develop, test and refine prototypes as part of a cyclical design process.
4d Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
ISTE Standard 6: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.
6a Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
6b Students create original works or responsibly repurpose or remix digital resources into new creations.
6c Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
6d Students publish or present content that customizes the message and medium for their intended audiences.
ISTE Standard 7: Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.
7a Students use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.
7b Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
7d Students explore local and global issues and use collaborative technologies to work with others to investigate solutions.
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