Integrating technology into art

By | 2017-08-17T22:44:30+00:00 November 15th, 2016|For creators, For parents, For teachers|0 Comments

Digital apps and platforms are making it effortless for people all around the world to create new kinds of art, and upload, interact and share it in a global forum. While, we by no means suggest that technology replace hands-on creation of art, we took a look at the benefits of integrating the two.

Technology as a creative tool

Utilizing technology as a creative tool is becoming more and more commonplace in creating print, illustration, photography, of course music and video, and more. Tools, like Photoshop, GarageBand, InDesign and other types of 3D printing software are found regularly in many artists’ studios and have taken art to a level otherwise unobtainable.

We recently touched base with Swedish artist Zigge Homlgren, whose background in oil painting and film allowed him to create a unique style of art that layers digitally manipulated print on canvas. Digital artists, such as Richard Davies have been making waves in the art world over the last decade. His stunning illustrations can be found in Rolling Stone and Conde Nast.

Artists have also began transforming traditional art by creating amazing LED installations on small and large scales. Integrating technology allows artists to physical realize the potential of their imaginations.

3d modelling by fgolinelli10 (36Y Italy)

3d modelling by fgolinelli10 (36Y Italy)

Technology in the art classroom

Digital art is not only for the big leagues. Anyone with a camera phone can download free apps like FOTOR or Pixler to edit their photography. But what are the advantages of students using technology in the art classroom?

According to Education Week, Kylie Peppler, who authored a report commissioned by the Wallace Foundation favored integrating technology-based activities in formal learning environments. She argues, “In the perfect landscape, we see better coordination between schools and non-traditional forms because there is so much untapped potential. So many kids are exploring art on their own, and schools will hopefully find a way to support that learning.”

Schools are indeed, increasingly introducing STEAM into the classroom. With digital opportunities like Creatubbles Minecraft MOD, students can physically make their own creations to hang in their Minecraft builds. Teachers are also using apps like Faces iMake to create collage-style portraits digitally. Hardware, such as the HUE Animation Studio also allows teachers to take learning to the next level by introducing stop motion animation to the classroom.

minecraft art gallery (outside) by Maie (Czech Republic)

minecraft art gallery (outside) by Maie (Czech Republic)

Technology as a portfolio

Digital portfolios are becoming ecxeedingly useful for students to save and share their work. It’s great to have a copy of a painting or drawing to hang on the refrigerator, but digital portfolios allow students to access their work anytime from anywhere for years to come. Creators can simply take a photo of their work, scan their photographer or create digital images to upload onto the platform of their choosing. As an added bonus, platforms like Creatubbles allows user to see and interact with work from others all around the world! It’s an exciting time for artists who want to showcase and collaborate with others thousands of miles away. Technology makes it possible with just a click of a button.



Do you have any tech-based creations that you want share? We’d love to see them. Sign up for your free account at www.creatubbles.com.

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Tish Seabrook. Copywriter at Creatubbles. Writer and former university lecturer. Interests: edtech, STEAM, arts integration. https://ctbl.es/tishseabrook